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1
votes
Fixed

[Geomerics][AO]AO doesn't take alpha texture into account.

Global Illumination

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Feb 17, 2015

-

Version/s:

1) Open scene FG AO2) Notice that Plant Plane AO is coming from the plane geometry instead of the alpha cutout. Read more

1
votes
By Design

When using IL2CPP, the System.Type.GetConstructors,System.Type.GetMember...

iOS

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Feb 14, 2015

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Version/s: 4.6.2p2

To Reproduce: 1. Build the attached project with IL2CPP2. Notice that the output is different from mono. Read more

0
votes
Fixed

[IL2CPP] Wrong packed date is thrown if built with IL2CPP

iOS

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Feb 16, 2015

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Version/s: 5.0.0f2

1. Open attached project2. Build to iOS3. Exception will be thrown in XCode console Note: Mono backend works without issues. Read more

2
votes
Fixed

When changing camera's viewport rect, canvas is positioned incorrectly

UI

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Feb 12, 2015

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Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open the attached project2. Open 'bug scene'3. There is UI image in the scene and main camera with... Read more

4
votes
Fixed

Scene view dims together with other elements of Editor when game is playing

Editor - Other

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Feb 17, 2015

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Version/s: 5.0.0f2

To reproduce:1) Create new project2) Make sure that you see both Scene and Game Views3) Optional: Change Playmode Tint color in Edit... Read more

0
votes
Not Reproducible

[DarkSkin]'|' character in Custom Window Title causes ArgumentException ...

Editor - Other

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Feb 16, 2015

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Version/s: 5.0.0f1

To reproduce:1) Create new project2) Create Editor folder and add an Editor Window (Use the example in: http://docs.unity3d.com/Scri... Read more

0
votes
Fixed

When creating new project with the same name - Editors doesn't refresh path

Project Browser/Hierarchy

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Feb 17, 2015

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Version/s: 5.0.0f3

When creating new project with the same name - Editors doesn't refresh path 1. What happened 2. How we can reproduce it using the ex... Read more

3
votes
Fixed

[HingeJoint] Enabling spring resets the "zero"-angle for spring's target...

Physics

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Feb 15, 2015

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Version/s: 5.0.0f1

Enabling the spring resets the "zero"-angle from which the spring calculates its target position. This happens both inside the edito... Read more

1
votes
Fixed

[Editor] Changing lightmap directional mode (from non-directional to dir...

Global Illumination

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Feb 18, 2015

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Version/s: 5.0.0f2

1. Open attached project2. Set lighting direction mode to non-directional3. Bake lighting4. Switch from non-directional to direction... Read more

0
votes
Not Reproducible

[Final Gather] Lightmap baking fails if baked twice

Global Illumination

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Feb 18, 2015

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Version/s: 5.0.0f2

1. Open attached project2. Open test2 scene3. Clear lighting4. Uncheck final gather5. Build lightmap6. Check final gather7. Build li... Read more

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