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[UNET] Disconnected host can't reconnect to new host in matchmaking with...
Steps to reproduce: 1. Open attached project in Unity and in explorer 2. Find and run "Run.exe" (build) in explorer and press 'Play'... Read more
[GPUInstancing][FrameDebugger] Preview is not shown for instanced mesh
Steps to repro: 1. Open Unity; 2. Open attached project and 'test' scene; 3. Notice that there are 5 cubes in the scene, 4 of them ... Read more
[Holo Toolkit]Crash when re-importing "HoloToolkit" assets
Steps to reproduce: 1. Download and open attached project. 2. Notice that the "Console" window outputs: "A default asset was create... Read more
[Shaders] Some _Object2World references are not changed to unity_ObjectT...
Reproduction Steps: 1. Create new project on Unity 5.3.4f1 2. Create new Shader 3. Copy Paste code from edit to the Shader 4. Notice... Read more
transform.childCount remains the same after deleting all children
Steps to reproduce: 1. Open attached project "childtest.zip" 2. Open "test" scene 3. Run the project 4. Press Button 5. Notice how D... Read more
[Network Lobby]Some networking classes do not exist in 5.4 beta
Steps to reproduce: 1. Create a new project. 2. Open, download and import this asset: https://www.assetstore.unity3d.com/en/#!/cont... Read more
Preferences > Load Previous Project makes Unity crash after closing the ...
Reproduction steps: 1. Open attached project 2. Close the project 3. Open the project again 4. Close it again 5. Unity bug reporter ... Read more
[Performance] Enabling complex clothes cause huge spikes on the CPU
Steps to reproduce: 1) Download attached project " Test Cloth.zip " and open in Unity 5.3.5p5 . 2) Open scene "Test". 3) In Profile... Read more
[Dialog Image]Custom dialog image does not appear in Windows build when ...
Steps to reproduce: 1. Download and open attached project named "Librario". 2. Press "File->Build Settings" and select "Windows" as ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects