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Swapping texture on material at runtime results in missing texture
Repro steps:1. Open the project without deleting the Library folder2. Observe Swap_Tex component on neko:body object-> 2 missing ... Read more
Video Clip fails to upload to Cache Server when upgrading an old project...
Steps to reproduce:1. Open user attached project2. Enable cache server in Preferences settings3. Right-click on the clip in the Asse... Read more
Tab windows ignore taskbar location and overlap it when the tab windows ...
How to reproduce:1. Create a new project2. Unlock Windows taskbar3. Drag taskbar to the top of the screen4. Detach a tab window (e.g... Read more
Physics query performance regression in 2018.2
How to reproduce: 1. Open attached project2. Open the profiler window3. Play the scene- Note the frame time for Physics.OverlapSpher... Read more
"ComponentGroup.SetFilter" doesn't detect "SharedComponentData" accurate...
Reproduction steps: 1. Open "EcsFiltering.zip" project2. Enter Play Mode3. See Console output Expected Result:"Unique shared strings... Read more
EndLayoutGroup exception is thrown when adding a preset type of differen...
EndLayoutGroup exception is thrown when adding a preset type of different component to a gameObject via Inspector. Steps to reproduc... Read more
[XR][OpenVR] ScreenCapture.CaptureScreenshotAsTexture(ScreenCapture.Ster...
not sure but this may be a regression as Will said the different hardware shots looked very similar when he implemented stereo scree... Read more
Functions inside destroyed components can get called
How to reproduce:1. Open the "Destroyed_call_repro.zip"2. Open the "SampleScene.Unity" scene3. Enter Play mode4. Press A (Debug log ... Read more
Crash on WindowsVideoMedia::CopyToRGBA when importing .avi file
How to reproduce:1. Create a new project2. Import "hflinchf.avi" file Actual result: Unity crashes. Reproducible with: 2019.1.0a7, 2... Read more
Labels for the Physics Collision Layer Matrix are not aligned to their r...
How to reproduce:1. Create a new project2. Go to the Edit Menu > Project Settings > Physics/Physics 2D3. Observe the header la... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open