Search Issue Tracker

1
votes
Fixed

GameObject.SetActive() seems to affect assignment value to RectTransform...

UI

-

Jun 26, 2015

-

Version/s: 5.1.0f3

To reproduce: 1. Import the package attached, open the project, go into the testScene. press play. 2. In game scene, press F, you w... Read more

0
votes
Fixed

[CursorLockMode.Confined] Dragging the game window causes the cursor to ...

Deployment Management

-

Jun 20, 2015

-

Version/s: 5.1.0p1

How to reproduce: 1. Create a new project 2. Add C# script which would have this in Start() function: Cursor.lockState = CursorLockM... Read more

0
votes
Fixed

[Crash] Passing null CommandBuffer causes crash

Camera

-

Jun 18, 2015

-

Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project "AddCommandBufferCrash" 2. Open "705609" scene 3. Open "AddCommandBufferCrash.cs" scri... Read more

0
votes
By Design

[Skybox] Procedural Skybox Sun changes size when switching between Simpl...

Shaders

-

Jul 08, 2015

-

Version/s: 5.2.0b1

Procedural Skybox Sun changes size switching between Simple/HighQ How we can reproduce it using the example you attached: a. In Tes... Read more

0
votes
Fixed

[IL2CPP] Default constructor not found is thrown on photon plugin

iOS

-

Jul 08, 2015

-

Version/s: 5.1.1p3

1. Open attached project 2. Build to iOS with IL2CPP 3. Press "Demo Boxes" 4. Press "Start" 3. XCode will throw missing method excep... Read more

1
votes
Fixed

SyncVar doesnt work with multi-dimensional arrays

Networking

-

Jul 08, 2015

-

Version/s:

SyncVar doesnt work with multi-dimensional arrays. IndexOutOfRange exception happwns on the connecting client. Read more

4
votes
By Design

[WebGL] Cursor.lockState does not work as expected

WebGL

-

Jul 06, 2015

-

Version/s: 5.1.1p3

-e: see title, almost none of them work correctly -repro: --build and run attached test scene --go through the listed states by but... Read more

0
votes
Not Reproducible

[Win10] Standalone touch input issue

Input

-

May 27, 2015

-

Version/s: 5.0.1f1

To reproduce: 1. Build and run attached project 2. Touch with finger 1 3. Keep this finger on the screen. 4. Touch with a number o... Read more

2
votes
Fixed

[WebGL] Use texCUBElod, otherwise environment reflection source causes n...

WebGL

-

Jul 08, 2015

-

Version/s: 5.1.0f3

To reproduce: 1. Build and run attached project for webgl 2. Notice that environment reflection source causes noise in texture Read more

1
votes
By Design

[OnFocus] Calling GetWindow inside OnFocus causes crash

IMGUI

-

Jul 08, 2015

-

Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project "GetWindowCrash" 2. Open "Assets/repro.cs" and notice that GetWindow<repro>() is calle... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.