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GameObject.SetActive() seems to affect assignment value to RectTransform...
To reproduce: 1. Import the package attached, open the project, go into the testScene. press play. 2. In game scene, press F, you w... Read more
[CursorLockMode.Confined] Dragging the game window causes the cursor to ...
How to reproduce: 1. Create a new project 2. Add C# script which would have this in Start() function: Cursor.lockState = CursorLockM... Read more
[Crash] Passing null CommandBuffer causes crash
Steps to reproduce: 1. Open attached project "AddCommandBufferCrash" 2. Open "705609" scene 3. Open "AddCommandBufferCrash.cs" scri... Read more
[Skybox] Procedural Skybox Sun changes size when switching between Simpl...
Procedural Skybox Sun changes size switching between Simple/HighQ How we can reproduce it using the example you attached: a. In Tes... Read more
[IL2CPP] Default constructor not found is thrown on photon plugin
1. Open attached project 2. Build to iOS with IL2CPP 3. Press "Demo Boxes" 4. Press "Start" 3. XCode will throw missing method excep... Read more
SyncVar doesnt work with multi-dimensional arrays
SyncVar doesnt work with multi-dimensional arrays. IndexOutOfRange exception happwns on the connecting client. Read more
[WebGL] Cursor.lockState does not work as expected
-e: see title, almost none of them work correctly -repro: --build and run attached test scene --go through the listed states by but... Read more
[Win10] Standalone touch input issue
To reproduce: 1. Build and run attached project 2. Touch with finger 1 3. Keep this finger on the screen. 4. Touch with a number o... Read more
[WebGL] Use texCUBElod, otherwise environment reflection source causes n...
To reproduce: 1. Build and run attached project for webgl 2. Notice that environment reflection source causes noise in texture Read more
[OnFocus] Calling GetWindow inside OnFocus causes crash
Steps to reproduce: 1. Open attached project "GetWindowCrash" 2. Open "Assets/repro.cs" and notice that GetWindow<repro>() is calle... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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