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Initial AO bake yields wrong results
Steps to reproduce: 1. Download the attached project and open TestScene012. In the Lighting Settings window make sure that Ambient O... Read more
Baking Lightmaps result in artifacting when the object is far away from ...
Steps to reproduce: 1. Download and import the attached package2. Build lightmap Expected result: no artifactingActual result: heavy... Read more
[OpenGL] RenderTexture.Create failed: format unsupported for random writ...
To reproduce:1) Open attached project2) Open Test Runner3) Run "ComputeAsyncRWTextureTest" Expected: Runs normallyActual: Fails with... Read more
Total Bake Time is shown as 0:00:00 in Progressive Lightmapper when Prio...
Steps to reproduce: 1. Launch Enter The Room project and open Sequence 5 Today scene (Assets > _Project > Scenes > Producti... Read more
[Vulkan][Win64] Visual artefacts appear on tilemap with Vulkan in Intel ...
This was initially seen on my ST W project, but I managed to reproduce it in a smaller project too, but I really needed to generate ... Read more
Using "Dynamic Batching" causes visual differences between Scene and Gam...
Reproduction steps: 1. Open "New Unity Project (1).zip" project2. Look at the Scene view and notice two cubes with one side painted ... Read more
Building MPK File for Lumin Platform from command line results in a crash
Steps to reproduce: 1. Download the attached project2. Build it from command line with the following arguments<path to editor>... Read more
Video isn't flipped when Video Player is set to Fit Vertically or Flip V...
How to reproduce:1. Open the attached project2. Select Main Camera -> Go to the Inspector window ->Video Player ->Aspect Ra... Read more
[Editor]Undo not working for Analysis windows like Profiler, Physics, Fr...
Undo does not work for Analysis windows both through the Edit option and the hotkey Ctrl+Z. The Analysis windows include the Profile... Read more
[OpenVR] Incorrect controller input mapping when using Windows MR headset
How to reproduce:1. Open the attached "UnityMR_Validation.zip" project2. Open the "UnifiedInputTest_Scene" scene3. Enter the Play mo... Read more
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