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[Linux] "libstdc++" symbols crash Standalone build
Also fixed in Unity 2018.3.4 Reproduction steps: 1. Open "BadCastLinuxRepro-2018.3.zip" project2. Build for Linux3. Launch Build Exp... Read more
[Crash Handler] Standalone Build freezes at startup
Reproduction steps: 1. Open "3dTest.zip" project2. Build Standalone player3. Launch Build Expected Result: Build launchesActual Resu... Read more
Crash on pqInit when passing NaN values to SpriteShapeController.Spline....
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Press Play Actual result: Unity crashes. Reprod... Read more
[Shaders] ApplyMaterialPassWithCache crash when changing shader file wh...
To reproduce:1. Open project attached2. Enter Play mode3. Modify any shader file (WaterSurface.shader or WaterSimulation) in any way... Read more
Burst compiler finishes build with ThreadAbortException when using batch...
How to reproduce:1. Open attached project and close2. Locate and edit "Build.bat" file in project folder, replacing "PATH_TO_UNITY_2... Read more
Building a Standalone Player with an Editor script outside of Editor fol...
Reproduction steps: 1. Open "MinimalRepro" project2. Notice that "Broken.cs" is outside of an Editor folder3. Build Standalone Playe... Read more
Editor crashes with mono_add_process_object when running Unit tests
How to reproduce:1. Open attached project "Svelto.Tasks.Tests"2. Open Test Runner window and run "TestUltraNaiveEnumerator2"--------... Read more
Editor crashes when using terrainData.splatPrototypes and Terrain's laye...
How to reproduce:1. Open the user's project2. Enter Play Mode Expected result: Editor enters Play ModeActual result: Editor crashes ... Read more
[2018.3][Windows] 0 Item GenericMenu throws Error while in Play mode
To reproduce: 1. Download attached project “New Unity Project (6).zip" and open in Unity2. Open “SampleScene” scene3. Select Tools &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class