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[Text Mesh Pro] horizontal alignment does not work when using <cspace> tags
Reproduction steps: 1. Open project in "New Unity Project.zip" (1.3MB) 2. Open SampleScene 3. Inspect the 2 TMP Text Fields visible ... Read more
[Settings] The selected Project Settings tab is reverted to the default ...
How to reproduce: 1. Create a new Unity project 2. Right-click in the Project window and go Create -> C# Script 3. Go File -> Projec... Read more
Unity crashes when viewing a Particle System with GPU Instancing turned ...
How to reproduce: 1. Open the user's attached "NewShaderCompiler.zip" project 2. Open the "SampleScene" Scene 3. Change the "Scripta... Read more
Exception encountered error is thrown in the console when trying to load...
Steps to reproduce: 1. Open the user's attached project "AddressablesBug.zip" 2. Open the "SampleScene" 3. Enter Play mode 4. Wait f... Read more
[URP] [Debug View] [Mobile] Lighting Features - missing “Everything” che...
How to reproduce: 1. Create a new project 2. Switch platform to Android or iOS 3. Enable "Development Build" property in Build Setti... Read more
Recursion loop in UniversalRenderPipelineCameraEditor
To reproduce: 1. Open UniversalRenderingExamples project 2. Open 3DSkybox scene 3. Select the "PlayerCam" Expected result: camera o... Read more
Included shader dependencies are not recompiled when performing hot relo...
How to reproduce: 1. Open the attached project named "RecompileCheck.zip" 2. Open the Test shader file 3. Observe the #if defined st... Read more
[URP] [Debug View] [Mobile] Debugger UI can't be opened with new Input S...
How to reproduce: 1. Create a new project 2. Switch platform to Android or iOS 3. Enable "Development Build" property in Build Setti... Read more
[URP] [Debug View] [Mobile] Lighting Features - “None” can’t be marked
How to reproduce: 1. Create a new project 2. Switch platform to Android or iOS 3. Enable "Development Build" property in Build Setti... Read more
Shaders fail compilation on Vulkan/GL when Material Override is set to A...
How to reproduce: 1. Open the attached "HLSLcc-uintBitsToFloat-repro.zip" project 2. Extract the "modified-graphics-packages.zip" to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes