Search Issue Tracker
Fixed in 1.6.0-preview.1, 2.2.0-preview.1. 3.2.0-preview.1
Votes
0
Found in [Package]
1.5.0-preview.12
Issue ID
1333571
Regression
Yes
[Text Mesh Pro] horizontal alignment does not work when using <cspace> tags
Reproduction steps:
1. Open project in "New Unity Project.zip" (1.3MB)
2. Open SampleScene
3. Inspect the 2 TMP Text Fields visible in the Scene view
Expected result: The text in both fields is horizontally alligned
Actual result: The text in bottom field is not horizontally aligned
Reproducible with: 1.5.0-preview.12 (2018.4.34f1), 1.5.6 (2018.4.34f1), 3.0.6 (2019.4.26f1, 2020.3.7f1, 2021.1.6f1, 2021.2.0a16)
Not reproducible with 1.5.0-preview.11 (2018.4.34f1)
Notes:
1. The bottom text field contains <cspace=-0.5em><TEXT></cspace>, the issue is reproducible with any value for cspace
2. Changing spacing options in the Text (UI) module directly does not make the issue reproduce
3. This is a TMP package regression, regression version -> 1.5.0-preview.12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note (fix version 1.6.0-preview.1, 2.2.0-preview.1. 3.2.0-preview.1):
Fixed in Text Mesh Pro 2.2.0-preview.2 (tested in Unity 2019.4.32f1)