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[XR SDK][Oculus] raycastPadding property isn't included when TrackedDevi...
Reproduction steps: 1. Open the attached project ("RaycastPadding.zip") 2. Open XR plug-in Management settings and enable "Initializ... Read more
Accessing structured buffers with when using Nvidia RTX series GPUs prod...
How to reproduce: 1. Open the attached project named "testStructuredBuffer.zip" 2. Open the SampleScene 3. Open the Game view and ob... Read more
UnityYAMLMerge does not respect EditorSettings.serializeInlineMappingsOn...
How to reproduce: 1. Extract the attached project named "BUG_YamlMerge.zip" 2. Open SceneLeft.unity with a text editor (Located in t... Read more
[Oculus][XR] Custom ShaderGraph Shader in skybox breaks Single Pass Inst...
How to reproduce: 1. Open the user's attached project "SkyboxTestURP10.zip" 2. Load the Scene "SampleScene" 3. Make sure the Oculus ... Read more
[XR] Can't access depth texture from XR SDK Display subsystem as glTexSt...
How to reproduce: 1. Open the user's attached project 2. Load the Scene "display" 3. Build and Run to an Android device 4. Use the R... Read more
[Shadergraph] Shadergraph cannot be opened if containing subgraph with c...
Repro steps: 1. Create a subgraph 2. Add a float property to the subgraph's blackboard 3. on the graph inspector choose "Enable cust... Read more
caret position does not get updated in script(TextMeshPro - Input Field
workaround - using stringposition Read more
VFX are not Rendered in the Scene view if they are spawned as an Entity ...
How to reproduce: 1. Open the attached project named "Case_1324360" 2. Open the NewScene 3. Observe the Hierarch that one VFX object... Read more
[shadergraph] creating too many keywords crashes unity (previously threw...
In SRP2Core 2021.1.3f1.2299, graph will throw exceptions/softlock which will lose unsaved progress on that graph. 7.3.1: repeated en... Read more
Errors thrown first time entering play mode
# Create an empty project with 'Unity 2021.1.0f1c1+ Localization version 0.11.1-preview'. # Create localization settings and add 2 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset