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Corrupted Base Layer causes OnStateIK to be called twice
Steps to reproduce: 1. Open user-attached project 2. Select DefaultAvatar in the Hierarchy 3. Add "Animator Controller FAULT" into i... Read more
[UI] Editor crashes after deleting gameobject while Lightmap Preview win...
Steps to repro: 1. Download attached project - https://drive.google.com/open?id=1CUYfEctEbmS1aFEk9ElzGiqzlmQz9J5d 2. Open the proj... Read more
[UI] GraphicRaycaster/PhysicsRaycaster.Raycast retruns worldPosition and...
Steps to reproduce: 1. Open QA attached project 2. Press on the cube 3. Notice that worldPosition and worldNormal output is correct ... Read more
[Android][Google Pixel C] Application using Joystick Controller project ...
1. Open attached "CrashPixel" project 2. Build and run it to Google Pixel C device 3. Leave application running for a few minutes R... Read more
[Linear] [RGB HDR Compressed BC6H] Bad palettes with sources containing ...
Reproduction steps: 1. Open the attached project. 2. Select 'neg_rg.tiff'. 3. Try different Format options in the Inspector and clic... Read more
Editor loses focus to last tab on closing "Collab cannot publish" pop-up
Editor minimizes on closing "Collab cannot publish" pop-up Steps to Repro: 1. Create a new project 2. Window > general 3. Open se... Read more
[Mac][Metal] Unity crashes on GfxDeviceMetalBase::DrawNullGeometry when ...
How to reproduce: 1. Open the attached project 2. Open the "Scene3D.unity" scene Actual result: Unity crashes Reproducible with: 2... Read more
Crash on Joint2D::FetchBodyA when opening scene
How to reproduce: 1. Open the attached project 2. Open the "lvlSkit.unity" scene Actual result: Unity crashes. Reproducible with: ... Read more
[Shaders, MacOS, WebGL] Shader Rendering Incorrectly on remotely downloa...
To reproduce: 1. Open attached project "HairTest.zip" 2. Open "test.unity" scene 3. Enter play mode 4. Observe as a new hair model ... Read more
Unable to select folders using searching in two column layout when searc...
Unable to select game asset folders using searching in two column layout when search location filter is set to "Packages" or "Assets... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files