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"Main Camera" background color is white when the device Appearance setti...
How to reproduce:1. Open the attached project "LaunchScreenTest.zip"2. Go to Build Settings3. Choose iOS and build4. Open build in t... Read more
Editor throws "GetGfxDevice() should only be called from main thread" er...
How to reproduce:1. Open attached project "Breeze"2. Enter Play Mode3. Play the game for 2minutes------------Observe errors "GetGfxD... Read more
Input buffering and responsiveness issue for Linux Standalone builds wit...
To reproduce:1) Open attached project and ThirdPersonCharacter scene2) Create new script3) In Start function, add "Application.targe... Read more
Inspector fails to render and NRE errors thrown when Domain is reloaded ...
How to reproduce:1. Create and open a new project2. Add a GameObject to the Hierarchy (right click in Hierarchy and select “Create E... Read more
[Android] Blit Type "Auto" or "Never" causes Android to show black scene
To reproduce: 1. Download attached project "VRUnity2018-2b9.zip" and open in Unity2. Open "SampleScene" scene3. Set Android platform... Read more
[ShaderGraph] Undeclared identifier 'UnityBuildTexture2DStructNoScale' e...
Repro steps:1. Import the attached project2. Open the repro scene and observe the errors3. Open the ShaderGraph and disconnect the S... Read more
All the textures are cleared when creating Texture array
How to reproduce:1. Open the project the "1323870_Repro" project (the project is in google drive, the link is in the edit)2. Open th... Read more
'task.rasterData.vertexBuffer == NULL' errors when using a Particle System
Steps to reproduce:1. Open User-attached project2. Run the Sample scene3. Tab out and wait for at least 3 minutes Expected: nothing ... Read more
[WebGL] "SharedArrayBuffer will require cross-origin isolation as of M91...
How to reproduce:1. Create a new project using the default 3D template2. Make a WebGL build3. Open the built Player on Chrome4. In t... Read more
Editor crashes when loading a mesh asset with 'Mesh Compression' from an...
The crash happens if there's both an asset with 'Mesh Compression' enabled, and any other asset Steps to reproduce:1. Download and o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text disappears in UI Builder when Outline Width is increased due to Outline Color defaulting to alpha 0
- Project Auditor fails to analyze Scene Meshes
- Particle System Shape Texture field does not reset when resetting the Particle System Component
- [URP Blank] Crash on vk::DescriptorSetUpdater::Update when a shader variant is compiled with DOTS_INSTANCING_ON with material that doesn't use DOTS-backed data
- "SerializedObjectNotCreatableException" is thrown when entering Play Mode after locking the Inspector window with a Prefab Asset in Context mode