Search Issue Tracker

Active

Under Consideration for 6000.6.X

Fix In Review for 6000.4.9f1, 6000.5.0b10

Votes

12

Found in

6000.4.3f1

6000.5.0b4

6000.6.0a2

Issue ID

UUM-139557

Regression

Yes

Inspector fails to render and NRE errors thrown when Domain is reloaded after code changes and Image component is visible in Inspector

Inspector Framework

-

How to reproduce:
1. Create and open a new project
2. Add a GameObject to the Hierarchy (right click in Hierarchy and select “Create Empty”)
3. In the Inspector, add an “Image” component
4. Create and open a new C# script
5. Edit the script in any way and save it
6. Go back to the Editor, the GO with “Image” component has to remain selected
7. Observe the Inspector and the Console

Actual result: The Inspector fails to render and becomes a black box, in the Console an error is repeatedly thrown
Expected result: Nothing changes in the Inspector and no errors are thrown

Reproducible with: 6000.4.3f1, 6000.5.0b4, 6000.6.0a1 (b0e692525f04), 6000.6.0a2
Not reproducible with: 6000.0.72f1, 6000.3.13f1, 6000.5.0a7

Reproducible on: macOS 26.3 (M1 Pro)
Not reproducible on: No other environments tested

Notes:
- Does not reproduce when Entering/Exiting Play mode
- After the issue is reproduced the Inspector will not recover if attempting to close and reopen it
- Errors thrown:
”Unable to use a named GUIStyle without a current skin. Most likely you need to move your GUIStyle initialization code to OnGUI”
”NullReferenceException: Object reference not set to an instance of an object”

  1. Resolution Note (fix version 6000.4.9f1):

    Fixed in 6000.4.9f1

Comments (7)

  1. BastenKo

    May 03, 2026 23:22

    can also be reproduced in 6000.4.1f1

  2. TonyLi

    Apr 17, 2026 13:41

    Please fix this for 6000.4+, not just 6000.6. It makes the Unity editor unusable and requires a complete restart of Unity.

  3. UnityForgeMZ

    Apr 17, 2026 08:26

    Same here on Windows 11, both 6.4.2 and 6.4.3.

    I had to create a reload domain (EditorUtility.RequestScriptReload()) toolbar button so I can fix inspector whenever this happens...

  4. JoeysLucky22

    Apr 14, 2026 17:27

    I'm also having this issue constantly as a UI / UX designer. It's awful and making Unity unusable

    Happening on 6.5 beta and 6.4 (6000.4.2f1)

  5. VictorQianUnity

    Apr 11, 2026 06:53

    It's really a major issue for the entire Unity Company, imagine all the new users who joined during this time before it's fixed, only found out the engine is basically unusable, do you guys have any reputations left for the community to tarnish at this point anymore???
    FIX THIS DAMN THING NOW!!!!

  6. VictorQianUnity

    Apr 11, 2026 06:45

    ah, just saw this "Under Consideration for 6000.6.X" but why Under Consideration?
    is there really any other bugs that has higher pri than this bug????? FR????
    If you actually try to dev a game with this bug....you will encounter this bug very frequently and will be forced to restart the editor at least 10 times a day...it's no fun bro.

  7. VictorQianUnity

    Apr 11, 2026 06:41

    Please fix this issue and make sure it's a priority, since it's super common to has gameObject selected and reload domine, it really made the editor unusable, given the fact it also happing in 6000.5.0b4
    6000.6.0a2
    does that means we will only get a fix at 6000.7????? that would be crazy
    Please fix it

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.