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[Text][ContentSizeFitter] ContentSizeFitter fits Text too tight making i...
To reproduce: 1. Open attached project 2. Open scene 3. Rezize Game view 4. Observe the text disappearing on some resolutions Regr... Read more
[WWW][AssetBundles] When downloading asset bundle, Editor hangs
Steps to reproduce: 1. Open attached project 2. In top menu bar click "Test > Build AssetBundles" 3. On top menu bar click "Test > ... Read more
Unity editor crashes in WalkTypeTree when adding OnClick event to multip...
To reproduce: 1. Open attached project 2. Open "MainScene" scene 3. In hierarchy navigate to UI/MainMenu/ButtonsPanel 4. Select all ... Read more
[WP8.1]Directional Lightmaps don't work on Windows Phone 8.1
To reproduce: 1. Build attached project 2. Deploy project to device 3. Notice that directional lightmaps don't work (see attached im... Read more
Mecanim isn't consistently writing defaults for animated properties with...
How to reproduce: 1. Open the attached project 2. Open and play Bug scene 3. Expand Daifni and Doctor model till you see "Bip001 Pel... Read more
[Rigidbody] Changing Rigidbody.position does not update transform positi...
Steps to reproduce: 1. Open the attached project 2. Open 'default' scene 3. Notice there are two objects, that have the RigidBody.p... Read more
Unity crashes when calling FieldInfo.SetValue on an object which does no...
Reproduction steps: 1. Open attached "test22" Unity project. 2. Open and play "Assets > Levels > DefaultScene" scene. 3. Click on "N... Read more
[IL2CPP] Application crashes when Unity classes gets stripped
1. Open attached project 2. Turn off Assets>AssetBundles>Simulation mode 3. Turn on Assets>AssetBundles>Local AssetBundles server 4.... Read more
OnTransformChildrenChanged is not called when removing a child and is ca...
Steps to reproduce: 1. Open attached project 2. Open and play 'Test' scene 3. Click 'Run test' button 4. See the console, notice th... Read more
Animation event position is not changable when animation has Transform p...
To reproduce: 1. Open attached project 2. Open "test" scene 3. Select "GameObject" game object 4. Open Animation window 5. Select "N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL