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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.2.2p3
Issue ID
743844
Regression
No
[IL2CPP] Application crashes when Unity classes gets stripped
1. Open attached project
2. Turn off Assets>AssetBundles>Simulation mode
3. Turn on Assets>AssetBundles>Local AssetBundles server
4. In LoadTanks.cs Line 148 add your local IP
5. Build to iOS with IL2CPP
6. On device click Load SD and Load Scene
7. It will crash with following classes stripped: MeshRenderer, MeshFilter, Animator, Light, FlareLayer, Canvas, CanvasRenderer
Workaround: disable "strip engine code" in player settings or add missing classes in UnityClassRegistration.cpp
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