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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

5.2.2p3

Issue ID

743844

Regression

No

[IL2CPP] Application crashes when Unity classes gets stripped

IL2CPP

-

1. Open attached project
2. Turn off Assets>AssetBundles>Simulation mode
3. Turn on Assets>AssetBundles>Local AssetBundles server
4. In LoadTanks.cs Line 148 add your local IP
5. Build to iOS with IL2CPP
6. On device click Load SD and Load Scene
7. It will crash with following classes stripped: MeshRenderer, MeshFilter, Animator, Light, FlareLayer, Canvas, CanvasRenderer

Workaround: disable "strip engine code" in player settings or add missing classes in UnityClassRegistration.cpp

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