Search Issue Tracker
[CPUUsage] CPU usage is way bigger in 5.0.0 32bit builds than it was on ...
Steps to reproduce: 1. Create a new Unity project with Unity 4.6.x2. Build and run the project for 32bit architecture3. Open task ma... Read more
Looping a portion of an animation with blended transitions
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Select the TriggerDamageAtMidpoint game object- In the Ani... Read more
force-opengl: editor crashes on trying to enable directx11
-e: see title -repro:--start windows editor with -force-opengl--go to project settings > player--try enabling directx11--NOTICE e... Read more
Handles transform by matrix render incorrectly with an offset
How to reproduce: 1. Open attached project2. Open scene MatrixBug.unity3. Select the GameObject game object- Notice a Toggle Matrix ... Read more
setting all items to high value makes lightmapping fail at clustering
-e: we just set all sliders to the right and all the inputs to something high -repro:--open attached project--open XPTesting.unity s... Read more
On iOS 6.0 error Symbol not found: ___sincosf_stret is thrown since 4.6.1p5
To reproduce:1) Download and open project2) Build and run for iOS on device with iOS 63) Notice error and crash when app starts Repr... Read more
[UI:InputField][Lollipop]Inputfield doesn't work properly when turned to...
If you turn your screen to Landscape on a Lollipop device and open keyboard from InputField, it does not work - if you click above k... Read more
[InputField][Mobile]Crash when writing lowercase letters in an Inputfiel...
If you have Inputfield and a script, which would turn all letters to Uppercase on change, the app crashes on mobile devices Read more
[Render] Camera.Render does not work in the editor, works in builds
Steps to reproduce: 1. Open the attached project 'RenderOnce'2. Open 'test' scene3. Script is attached to the cube which renders dis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch