Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
4.6.0
Issue ID
1109127
Regression
No
Game Camera is not always used when using ExecuteBeforeCameraRender's "camera" parameter
Steps to reproduce:
1. Open User-supplied project
2. Move the scene around
3. Exit Play mode, in "Main Camera" object's Planar Reflections script, remove the "Main Camera' property
4. Move the scene around
Expected: the API uses the Game camera all the time
Actual: sometimes, the Scene camera is being used
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Issue happens with API that was deprecated when going out of preview. There were some camera rendering issues with the old API that are fixed with the new custom renderer framework in LWRP. Issue should not happen with the new API.