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[UI] Previous Lighting Window Settings are retained after templates
After the introduction of templates, default lighting settings for a new scene in Unity has changed. However, old lighting settings ... Read more
The Blacksmith: Atmospheric Scattering package not working
Steps to reproduce: 1 Import this package https://assetstore.unity.com/packages/essentials/the-blacksmith-atmospheric-scattering-399... Read more
Mesh collider gets corrupted if no triangles are specified
How to reproduce: 1. Open attached Unity project "MeshColliderBug" 2. Open the MeshColliderBug scene 3. Select MediumPolySphere in t... Read more
[iOS][Metal] Graphics Artefacts on iOS with Metal API, HDR and Deferred ...
Reproduction steps: 1. Open User's project 2. Switch target platform to iOS 3. In Graphics Settings switch Rendering Path to "Deferr... Read more
[Animator] Clicking on the transition between animations doesn't deselec...
Clicking on the transition between animations doesn't deselect Animator layer. This will cause an issue when deleting transition in ... Read more
[OSX] Null reference exception is thrown when GUILayout.Space() is calle...
To reproduce: 1. Open project 2. In menu bar choose Window -> Test Window. 3. Dock the Test Window next to the Hierarchy(not necessa... Read more
Network manager crashes when trying to instantiate null prefab reference
Steps to reproduce: 1. Open "network-crash-repro.zip" 2. Load "First" scene 3. Play and click "LAN Host" 4. Unity crashes Expected:... Read more
DLL dependencies are not resolved if the DLLs are stored in seperate fol...
Steps to reproduce: 1. Download and open the attached project 2. Open the scene 3. Observe "Missing Script" errors on gameObject com... Read more
UI Elements get corrupted when project is opened with other version than...
How to reproduce: 1. Open Unity project "PrefabBugExample2" attached to the latest users email 2. Load "MenuScene" scene 3. Enable: ... Read more
Attempt to inspect a local variable during debugging session results in ...
How to reproduce: 1. Open Unity 2. Load user-submitted project (daycycle-goap.zip) 3. Open "Example1" and "Example1A" scenes additiv... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map