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[iOS] Keyboard: Input.anyKeyDown, Input.GetKeyDown is not registered
Both bluetooth and USB keyboard: Input.anyKeyDown, Input.GetKeyDown not working. Steps to reproduce:1. Open user's attached project2... Read more
Corrupted Sprites on "Microsoft Edge" WebGL build, if sprite's Width is ...
To reproduce:1. Open attached project.2. Open "Test" scene.3. Build&Run it for WebGL.4. Play it on Microsoft Edge. Actual result... Read more
Errors being produced when deleting last Quality level or adding the new...
How to reproduce:1. Open new Unity project2. Go to Edit --> Project Settings --> Quality3. Delete all the quality levels and t... Read more
API Updater does not update Animator.Stop() method from 5.6 to 2017.1
How to reproduce: 1. Open attached project- Note that there is an Error in the console, but the API Updater wasn't triggered - Repro... Read more
Unity crashes when building a project for platform when platfform suppor...
Steps to reproduce:1. Open the attached project (Marsh-TakeTwo.zip)2. Click on Menu bar -> HoloToolkit -> Build Window -> B... Read more
in OnDestoy(), transform.position returns local position if an object is...
Steps to reproduce:1. Open user attached project ("RoadBuilder")2. Create a cube and make it child of the terrain3. Add attached scr... Read more
Coroutines stop working if you create a GameObject in the runtime, set i...
To reproduce: 1. Open the project, attached by user (CoroutineBug.zip)2. Open "scene" scene if not open3. Press Play4. Observe text ... Read more
Editor crashes at physx::Gu::SinglePersistentContactManifold::reduceBatc...
Steps to reproduce:1. Download 904493_repro.zip2. Open "Main" scene3. Enter play mode Results: Unity crashes on entering play mode i... Read more
[iOS] UI::PointInRectangle() tests spend a long time in UnityDisplayMana...
UI::PointInRectangle() takes up a large amount of CPU time when UI elements are touched. Steps to reproduce:1) Open the attached pro... Read more
[WebGL] Game fails when a web request returns non-200 response, and erro...
Steps to reproduce:1. Open attached project "WebGL.zip"2. Make sure that Player settings > Publishing settings > Enable except... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow