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Won't Fix
Votes
1
Found in
5.5.2f1
Issue ID
904250
Regression
No
in OnDestoy(), transform.position returns local position if an object is a child of another object
Steps to reproduce:
1. Open user attached project ("RoadBuilder")
2. Create a cube and make it child of the terrain
3. Add attached script ("NewBehaviourScript.cs") to the project
4. Assign the script to the cube
5. Delete the cube
6. Observe that the local position is printed
Expected result: global object position should be printed after the object is destroyed
Actual result: local object position is printed after the object is destroyed
Reproduced in: 2017.1.0b1, 5.6.0f3, 5.5.2f1, 5.4.4p4, 5.3.7p3, 2018.3.0a8
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Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.