Search Issue Tracker

Won't Fix

Votes

1

Found in

5.5.2f1

Issue ID

904250

Regression

No

in OnDestoy(), transform.position returns local position if an object is a child of another object

Scripting

-

Steps to reproduce:
1. Open user attached project ("RoadBuilder")
2. Create a cube and make it child of the terrain
3. Add attached script ("NewBehaviourScript.cs") to the project
4. Assign the script to the cube
5. Delete the cube
6. Observe that the local position is printed

Expected result: global object position should be printed after the object is destroyed
Actual result: local object position is printed after the object is destroyed

Reproduced in: 2017.1.0b1, 5.6.0f3, 5.5.2f1, 5.4.4p4, 5.3.7p3, 2018.3.0a8

  1. Resolution Note:

    This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.