Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
8
Found in
5.6.0f3
Issue ID
904493
Regression
No
Editor crashes at physx::Gu::SinglePersistentContactManifold::reduceBatchContactsConvex when entering play mode
Steps to reproduce:
1. Download 904493_repro.zip
2. Open "Main" scene
3. Enter play mode
Results: Unity crashes on entering play mode if box collider is inside mesh collider.
Note: Crash happens when two intersecting collider are in specific position. Moving Box collider a bit on any axis and entering play mode will no longer reproduce this issue. This crash might be reproducible with different colliders, but I could not reproduce this.
Reproduced with: 2017.1.0b2, 5.6.0p2, 5.5.3p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment