Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
8
Found in
5.6.0f3
Issue ID
904493
Regression
No
Editor crashes at physx::Gu::SinglePersistentContactManifold::reduceBatchContactsConvex when entering play mode
Steps to reproduce:
1. Download 904493_repro.zip
2. Open "Main" scene
3. Enter play mode
Results: Unity crashes on entering play mode if box collider is inside mesh collider.
Note: Crash happens when two intersecting collider are in specific position. Moving Box collider a bit on any axis and entering play mode will no longer reproduce this issue. This crash might be reproducible with different colliders, but I could not reproduce this.
Reproduced with: 2017.1.0b2, 5.6.0p2, 5.5.3p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment