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When Camera.targetTexture=null in the script on at least two Cameras, Ca...
Reproduction steps:1. Open the attached project;3. Open the scene "main";3. Enter Play mode;4. Press "Space" key; Actual result: the... Read more
Camera not rendering HDR when having a ARGB32 render texture set
Reproduction steps:1. Open the attached project.2. Open the "asdf" scene.3. Play the scene.4. Open Frame Debugger (Window > Frame... Read more
If the NavMesh Link Start/End point is changed at runtime the Agent jump...
How to reproduce: 1. Open attached project2. Open scene LinkEndsTest.unity3. Play the scene4. In the Game View, click on the plane w... Read more
Shader_feature will always be toggled off in build when UsePass is used
Steps to reproduce:1. Open attached project2. Build for standalone/iOS/android-The shader is not applied to the left cube in the sce... Read more
[VR]Unity crashes with AnimationCurveTpl<float>::IsValid
Unity crashes with Glow VR plugin. Steps to reproduce:1. Create a New project2. Import Glow VR plugin3. Player settings > Other s... Read more
Progressive Lightmapper - extremely high RAM usage, memory is not released
Steps to reproduce:1. Open attached project2. Go to lighting -> scene3. Make sure that stationary lighting is set to progressive4... Read more
[Android] Keyboard is not capitalized when using Input Field with Conten...
To reproduce: 1.Download and open "repro898205.7z" project.2.Build and run project on a device.3.Tap on the input field and notice t... Read more
Dropdown box isn't drawn when disabled and renabled
To reproduce: 1. Open Unity2. Open attached project3. Open "DropdownTest" scene4. Press "Play"5. Click the "Button"6. Select any "Op... Read more
Camera Depth is ignored with 3+ cameras and one with different viewport
Repro steps: 1. Open attached projects "incorrect_camera_ordering" scene2. Change "middle_camera_green" view port to (0.3;0;1;1)4. S... Read more
Content position sets to NaN with clamped Scrollview in Screen Space canvas
Content PosX, PosY, PosZ are set to NaN, when there is content size fitter with Horizontal Fit set to Min Size attached to it, scrol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used