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Editor crashes on (KERNELBASE) RaiseException when using ConvertToEquire...
How to reproduce: 1. Open the attached "EquirectCrash" project 2. Switch to Android platform 3. Open "SampleScene" and enter playmod... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
To reproduce: 1. Open the project, attached by the user (non matching Begin-EndSample in deep profile.zip) 2. Open the "test" scene... Read more
Collab: Clients do not properly read data from new variable fields on au...
Reproducing this requires modifying an existing script (adding new variables), assigning a value to the new variable, publishing, an... Read more
[Android][VR][Daydream] Application fails to launch landscape when held ...
How to reproduce: 1. Open the attached user project and change Package Name in Player Settings (Other Settings) 2. Build and run And... Read more
AnimatorOverrideController.ApplyOverrides causes significant spikes in C...
Steps to reproduce: 1. Open attached “CharacterAnimPerformanceBug.zip” Unity project 2. Open “AnimationTest” scene 3. Open Window->P... Read more
[UI] Previous Lighting Window Settings are retained after templates
After the introduction of templates, default lighting settings for a new scene in Unity has changed. However, old lighting settings ... Read more
The Blacksmith: Atmospheric Scattering package not working
Steps to reproduce: 1 Import this package https://assetstore.unity.com/packages/essentials/the-blacksmith-atmospheric-scattering-399... Read more
Mesh collider gets corrupted if no triangles are specified
How to reproduce: 1. Open attached Unity project "MeshColliderBug" 2. Open the MeshColliderBug scene 3. Select MediumPolySphere in t... Read more
[iOS][Metal] Graphics Artefacts on iOS with Metal API, HDR and Deferred ...
Reproduction steps: 1. Open User's project 2. Switch target platform to iOS 3. In Graphics Settings switch Rendering Path to "Deferr... Read more
[Animator] Clicking on the transition between animations doesn't deselec...
Clicking on the transition between animations doesn't deselect Animator layer. This will cause an issue when deleting transition in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1