Search Issue Tracker
Fixed in 2018.1.X
Votes
1
Found in
2017.2.0f3
Issue ID
996118
Regression
No
Collab: Clients do not properly read data from new variable fields on automatic scene re-load when downloading modified scripts
Reproducing this requires modifying an existing script (adding new variables), assigning a value to the new variable, publishing, and having a second client grab the files from a collab Update.
When the second person downloads the update and reloads their scene automatically, they will see the new fields from the script in the inspector, but the values will be defaults ("none" for objects, "0" for int, etc.). Re-loading the scene locally fixes the issue and picks up the new values.
Making additional changes to the scene and saving them without fixing this (by reloading) will save off the default values instead of the original values.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment