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0
votes
By Design

Native DLL is not imported in Editor while it is working in standalone a...

Mono

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Aug 22, 2016

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Version/s: 5.4.0f3

To reproduce the issue follow the steps: 1. Create new project 2. Download dll's user has attached ( ENet.dll, ENetCS.dll) 3. Try im... Read more

0
votes
By Design

Switching the graphics API creates 155 errors in the "Multistory Dungeon...

Editor - Other

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Aug 22, 2016

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Version/s: 5.4.0p2

Switching the graphics API creates 155 errors in the "Multistory Dungeons" asset 1. What happened Opened the "Multistory Dungeons"... Read more

0
votes
Fixed

Animation event is triggered multiple times at low frame rate

Animation

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Aug 22, 2016

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Version/s: 5.4.0f2

Step to reproduce the issue: 1. Open attached project. 2. Open scene named "DoubleFiringEvent". 3. Open the "Animation" window and i... Read more

0
votes
Fixed

Changing display resolution on Windows standalone deforms full screen pl...

Deployment Management

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Aug 22, 2016

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Version/s: 5.3.6p1

How to reproduce: 1. Open the attached project and the only scene in it. 2. Build for Windows standalone using default settings. 3.... Read more

0
votes
Fixed

[MSE] Scene management is not initialized when OnEnable is called for Ed...

Assets Management

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Aug 22, 2016

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Version/s: 5.4.0f3

How to reproduce: 1. Open the attached project and notice two scenes are open. 2. Clear the console and close "Windowm8" window if ... Read more

1
votes
Fixed

Importing platform specific plugins (Plugins/[platform]) subfolder's "pl...

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Aug 19, 2016

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Version/s: 5.3.5p8

Reproduction steps: 1) Create an empty project 2) Download and import "Google Play OBB Downloader" asset (https://www.assetstore.uni... Read more

0
votes
Fixed

[Android] Transition from lock screen to game sometimes corrupts Render ...

Android

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Aug 22, 2016

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Version/s: 5.3.6p1

Steps to reproduce: 1) Download attached project ' LockScreenRTCorrupt.zip' and open in Unity. 2) Build and run project on a de... Read more

0
votes
Fixed

[Shaders] frac() on a constant in shader returns incorrect result

Shaders

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Aug 22, 2016

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Version/s: 5.4.0f3

frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform)... Read more

0
votes
Fixed

Reimporting specific prefab crashes editor

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Aug 19, 2016

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Version/s: 5.3.3p1

How to reproduce: 1. Create a new project 2. Drag and drop the attached prefab SR_Camera 3. Select it 4. Unity crashes Tested Win7 ... Read more

0
votes
Won't Fix

duplicating prefabs children causes other prefabs children to change mat...

Graphics - General

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Aug 22, 2016

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Version/s: 5.4.0f3

Steps to reproduce (or watch gif): 1. Open attached project "test08.zip" 2. Open "test" scene 3. Select "Cube (1)/Sphere" 4. Add "re... Read more

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