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0
votes
Fixed

Crash when changing large asset's Mesh Compression

Asset Importers

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May 24, 2022

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Version/s: 2020.3.23f1, 2021.3.5f1, 2022.1.0b1, 2022.2.0a17

Reproduction steps:1. Open the user's attached project2. Select asset "Assets/Temp/map.fbx"3. Change the model's Mesh Compression to... Read more

0
votes
Fixed

GPU instancing is not working with procedurally generated meshes

Graphics - General

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Sep 02, 2016

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Version/s: 5.4.0p3

Reproduction steps:1. Open the project2. Open the only scene3. Play the scene4. Open the Frame Debugger5. Notice that meshes are not... Read more

0
votes
Fixed

[URP] Forward Renderer Shader Pass list elements are undeletable

URP Features

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Sep 14, 2020

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Version/s: 2020.2.0b3, 2021.1.0a1

How to reproduce:1. Create a new URP project and open it2. Create a new Forward Renderer asset3. Select it and in its Inspector add ... Read more

0
votes
Fixed

[Dragon Crashers] 4 Shader error messages on import

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Dec 23, 2024

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Version/s: 6000.0.31f1, 6000.1.0a10, 6000.2.0a1

Steps to reproduce: Create a new project, ensure you are in editor light mode. Download and import Dragon Crashers. Observe the cons... Read more

0
votes
Fixed

Tool Settings are not shown

Terrain

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Feb 09, 2023

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Version/s: 2023.1, 2023.2.0a6

Description: When a tool is selected, it's tool settings must be visible in the Tool Settings, as described in the Unity 23.1 Docume... Read more

1
votes
Fixed

Touch not registered if New Input System Pointer Behavior is "Single Uni...

UI Toolkit Framework

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Jun 04, 2022

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Version/s: 2021.3.2f1, 2022.1.0f1, 2022.2.0a12, 2023.1.0a4, 2023.2.0a1, 2023.3.0a3

How to reproduce:1. Open project "Bug Report.zip"2. Build the project for iOS/Android and deploy it to a device3. In the app press t... Read more

0
votes
Fixed

[Mobile Notifications] [Android] Tapping a notification doesn't do anyth...

Package: Mobile Notifications

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Jul 30, 2019

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Version/s: 1.0.3-preview.4

Steps to reproduce:1. Build and Run the user-attached project2. Suspend the app (put it into the background)3. Wait 10 seconds. A lo... Read more

0
votes
Postponed

[HLAPI] Declaring Command function without prefix throws compile time er...

Networking

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Jul 29, 2016

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Version/s: 5.4.0f1

Steps to reproduce:1. open attached project2. notice there are compile time errors3. clear console4. try to play scene -> can't b... Read more

0
votes
Fixed

[Android] ASTC HDR check may cause issues with RenderDoc

Android

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Oct 23, 2020

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Version/s:

On some Adreno devices such as Oculus Quest 2 Unity creates a temporary EGL context to check for ASTC HDR support on Vulkan.This is ... Read more

0
votes
Fixed

[URP] Renderer Features object missing in UniversalRenderPipelineAsset_R...

Package: Scriptable Render Pipeline Universal

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Nov 28, 2019

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Version/s: 7.1.6, 7.1.5, 7.1.2, 7.1.1

Renderer Features object missing in UniversalRenderPipelineAsset_Renderer on removing in its preset asset vice a versa Steps to Repr... Read more

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