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[Android] OpenURL() doesn't open local files on > Android 6 if Target AP...
Steps to reproduce:1. Open QA attached project2. Add a file (preferably an image (included in the project)) to the persistantDataPat... Read more
Crash in (arcore_instant_preview_unity_pl) Update when trying to build H...
To reproduce:1. Open attached project2. Press Play3. In the drop-down menu choose HelloAR4. In popped up table press Build Actual re... Read more
Editor freezes when trying to add script to a Prefab that has same script
Steps to reproduce:1. Open attached project "case_1089690-TestFailingUnity2018-3-b4.zip"2. Press on "OpenMe" in Hierarchy3. Add anot... Read more
Baking is stuck when clicking Generate Lighting button after exiting fro...
Prerequisites: For repro you'll need to download '[Particles] FTP' project from Collab. Steps to repro: 1. Download the project from... Read more
[WSA] BluetoothLEDevice.FromIdAsync() thowns an exception on IL2CPP backend
Steps to reproduce:1. Download 1088764_repro.zip2. Switch platform to UWP3. Build "Test" scene on IL2CPP4. Open VS solution5. Build ... Read more
Importing Sprites into the Animation Timeline results in some Sprites be...
How to reproduce:1. Open the project attached by the user (SpriteAnimation.zip)2. Open the "SampleScene" Scene3. Open the Animation ... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup behaves differently whe...
How to reproduce:Editor:1. Open the user's attached project2. In the menu bar go to Build and select Build Player Batch Mode:1. Laun... Read more
Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce:1. Open the latest QA-supplied project2. Open Scene "LargeMessages"3. Select the message size and press the Raise... Read more
[SubEmitter] Erroneous "Sub-emitters must be children of the system that...
Repro steps:- Open SubEmitterIssue from the attached project- Enter Playmode- Observe error in the console: "Sub-emitters must be ch... Read more
[macOS][IL2CPP] Build fails when using IL2CPP as Scripting Backend
Steps:1. Create a New Project2. Player Settings > Other Settings > Scripting Backend > IL2CPP3. Build for Standalone Result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open