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[VFX Graph] Set attribute blocks are listed as "Overwrite" in the inspector
Repro steps:1. Add any Add attribute block2. Select it an observe its Composition drop-down listing it as Overwrite (img attached). ... Read more
MeasureVisualElementTextSize in MeasureVisualElementTextSize
Calling UnityEngine.UIElements.TextElement.MeasureVisualElementTextSize results in a nullpointer. example of a failing call:var widt... Read more
Tiles overlap independently on the placement order when Tilemap cell's d...
To reproduce:1. Open attached project ("TilePaletteShenanigans")2. Select three tiles in Tile Palette window3. Move the brush alongs... Read more
RaycastHit2D provides slightly incorrect centroid and distance values wh...
Steps to reproduce:1. Open attached project "Physics Test.zip"2. Play the Scene13. Press "a"4. Look at the Console, also select "Hit... Read more
[LWRP] Objects not batched correctly. Batched as if they were static obj...
1. Download attached project2. Open Assets/Scenes/Test3. Move SceneView camera around scene4. Move one of the quads around the scene... Read more
[ShaderGraph] Constant/Default port values on several nodes arent used i...
Offending nodes/ports:1. Split node2. Master Node Alpha Clip Could be more, just haven't found them yet Read more
Input doesn't reset to default values after disconecting gamepad
Steps to reproduce:1. Download the attached project and open "debug" scene2. Connect gamepad3. Press trigger (or any other button)4.... Read more
[Android] No warning when device support only Gles2, and Gles3 is the on...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Gles3 is the only Graphics API in the Player Settings... Read more
[Vulkan] Compute shader compilation failure with Vulkan + MSAA + Tex2DAr...
Adding Tex2DMSArray declarations and operations to a compute shader causes it to fail to compile for Vulkan only Steps:1. Just impor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera