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Particle system inspector and scene/game view continuously repaints when...
To reproduce:1) Create a new project2) Go to "Help -> About Unity"3) Type in "internal" to get the dots in the upper left corner ... Read more
Rotation constraints are applied in World Space when the parent of the c...
How to reproduce:1. Open the user's project2. Enter Play Mode Expected result: Rigidbody rotation constraints are applied in Local S... Read more
[IL2CPP] Build fails <PrivateImplementationDetails>/$ArrayType=24' in as...
Reproduction steps:1. Open the attached project.2. Try to build it to IL2CPP platform (Tested with iOS and macOS). Actual behavior:-... Read more
Incorrect Framing of GameObject when it has a Particle System
Steps to reproduce:1. Open the attached project2. In Hierarchy, double-click on Cube to frame it3. Notice that the camera is moved t... Read more
[IL2CPP][Android] Crash on "AudioManager::ShutdownReinitializeAndReload...
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Application crashes when the scene is ran Exp... Read more
Particle system rotation not accurate when parented to an object
When you have a Particle system parented to an object, and that Particle systems render mode is set to 'Mesh', and the Mesh applied ... Read more
[WebGL] CultureInfo throws an exception when Scripting Runtime Version i...
Steps:1. Build and Run attached project ("WebRequestException.zip") Expected: Build runs, a response from the server ("done! 200") i... Read more
LoadAssetAsync returns a prefab without components
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe the logcat and notice that an object ... Read more
[IL2CPP] Some methods cause application to run slow on Hololens when Scr...
How to reproduce:1. Open the attached "1076284_repro.zip" project2. Set the Target Platform to "UWP"3. In the Build Settings, enable... Read more
[Facebook] uploading gameroom build fails with error
-e: see title -repro:--create new project (or use attached one)--add FB credentials (id and upload token)--make a gameroom build--tr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject