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Modifying Asset .meta files directly does not rebuild Library
Steps to reproduce: 1. Open the attached project 2. Click the 'Wall' prefab 3. In the Inspector tab go down to Asset Labels 4. Add a... Read more
[New Feature] Baked lightmap for Skinned Mesh Renderers in Unity 5
- In 4.6, Beast supported lightmapping of Skinned meshes. - In Unity 5, Skinned meshes can be tagged for lightmapping but when ligh... Read more
[LocalSimulation] Not all particles are destroyed after ParticleSystem.S...
Steps to reproduce: 1. Open attached project 2. Open scene "ParticleIssueScene" 3. Enter play mode (make sure that scene view isn't... Read more
Floating window is not affected by monitor scale while context menu is
Steps to reproduce: 1. Open attached project and set editor layout to default 2. Set scale of one of the monitor's to 150% (the scal... Read more
Rescaling custom editor window crashes on CreateDirect3D11SurfaceFromDXG...
Steps to reproduce: 1) open attached project 2) open scene 'Test' 3) Window > amplify color > LUT browser 4) Attach this new window ... Read more
Windows Standalone player launcher does not default to native resolution
To Reproduce: 1. Create an empty app. 2. Make sure that 'Default is Native Resolution' is checked in player settings. 3. Build and ... Read more
Second "Build" fails when animation window is opened
To reproduce: 1. Open attached project 2. Open "game" scene 3. Open Animation window 4. Build for iOS 5. Select "_GameController" ga... Read more
Hebrew is not recognized on Android by Application.systemLanguage
Using Application.systemLanguage on Android device that used Hebrew language returns "Unknown", rather than Hebrew. Read more
[UNET] NetworkIdentity returns wrong assetID values therefore 'Object ha...
Reproduction steps: 1. Open User attached project 2. Build a standalone player 3. In the player - click on "LAN Host(H)" 4. In the e... Read more
"1/Mathf.Abs(-0f)" returns -Infinity instead of +Infinity
Steps to reproduce: 1. Open attached project and scene named "main". 2. Press play button. 3. Notice the output of "Console" window:... Read more
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