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Opened focused GameView doesn't receive input
Opened focused GameView doesn't receive input. When a second GameView is opened, sometimes it doesn't receive keyboard input.How to ... Read more
RenderTexture.antialiasing works in editor and desktop build but has no ...
Upon building project in WebGL Anti-Aliasing on RenderTexture stops functioning. Steps to reproduce: 1. Set up RenderTexture object ... Read more
VideoPlayer.isPrepared always returns false after calling VideoPlayer.Pr...
To reproduce: 1.Download and open attached project.2.Open "scene1" scene.3.Open AverageColorFromTexture.cs script.4.Edit lines 32 an... Read more
[OSX] The Courtyard project imports incorrectly to Unity 5.4, shows empt...
1. Import the Courtyard project from the asset store (as of 2017.03.27) (or use the attached project);2. Open the scene;3. Notice th... Read more
Starting Resources.LoadAsync will delay upcoming AssetBundle.LoadAsset's...
Reproduction steps:1) Download and open user's attached project2) Build asset bundles ((upper menu) BuildTools -> Build -> Bui... Read more
Registering a handler with NetworkServer causes high CPU usage (caused b...
Steps to reproduce:1. Open attached project2. Build & Run the scene3. Open task manager and observe the huge CPU usage Expected ... Read more
[VR | Player Crash] OpenVR crashes with Vulkan callstack. Vulkan is not ...
1) Download the attached project.2) Open 'Scene'3) Set up the Vive and note the player settings---- Graphics API is set to force Dx1... Read more
[OpenVR | CV1] CompareApproximately Assert with CV1 and OpenVR SDK
1) Download attached project and set up CV12) Note that OpenVR is the preferred SDK in the list3) Enter playmode4) Observe the Conso... Read more
[SPS | Gear VR] MSAA does nothing on Gear VR using Single-Pass Stereo
Using a project where MSAA is enabled in Quality settings, I see smooth geometry edges in Gear VR if I build using multi-pass stereo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used