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0
votes
Fixed

Having a NetworkIdentity on a NetworkManager object disables it in play ...

Networking

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Jun 02, 2015

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Version/s:

Having a NetworkIdentity on a NetworkManager object disables it in play mode. It should not be allowed to have both these components... Read more

0
votes
Fixed

[Networking/SyncVar] Declaring more than 32 SyncVars in one class causes...

Networking

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May 26, 2015

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Version/s: 5.1.0f2

Reproduction steps: 1. Open attached project "UNETSyncVars" 2. Build scene "Test" 3. Launch a host instance and a client instance 4.... Read more

1
votes
Fixed

Input Field instances are merged in OnValueChange method call

UI

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May 22, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene Test.unity - Scene contains two Input Fields and a script which outputs t... Read more

0
votes
Postponed

C# Compiler fails to run when project or install directory has commas in...

Mono

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Jun 02, 2015

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Version/s: 5.1.0f3

1. install Unity on windows and when asked for location name it something like "UnityRC3,4" - comma is important 2. once installed o... Read more

1
votes
Fixed

[FBX] Unity ignores animation's constant tangent type in FBX and imports...

Asset Import

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May 26, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Select the Soldier@walking_step gameobject 4. Open the Animatio... Read more

0
votes
By Design

[EmbeddedWindow] CPU usage increases up to 50% when embedding a build to...

Deployment Management

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May 25, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Open the attached project 2. Build the project as Child.exe to the Assets/Export folder 3. Once the folder i... Read more

4
votes
Not Reproducible
6
votes
Fixed

[iOS] Append doesn't work with ILL2CP projects

iOS

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May 22, 2015

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Version/s: 4.6.5p2

To Reproduce: 1. Build an empty IL2CPP project. 2. Build on top of the same project with Append: build fails with "Error building... Read more

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