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Not Reproducible
Votes
4
Found in
5.0.2f1
Issue ID
700720
Regression
No
iOS Player Crashes in UI::CanvasRenderer::SyncDepth on some situations
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Comments (6)
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chenggongchina
May 25, 2016 09:02
still happend in 5.3.5f1
andy176822
Mar 02, 2016 16:34
For anyone interested, I have been working with the unity QA guys to get this reproduced and fixed. They say they have found it and fixed it and should have it released in the next few weeks.
Eric Laberge
Feb 08, 2016 15:25
I have the same issue on iOS, Android and WebGL.
Here is a call stack for WebGL (first column is mangled name):
B9G b226
Cya __ZN5physx17AggregateAABBTask11runInternalEv
A1d __ZN2UI14CanvasRenderer13SyncVertexPtrENS0_8SyncFlagE
x1d __ZN2UI14CanvasRenderer17SyncDirtyElementsEv
x3d __ZN2UI13CanvasManager20UpdateDirtyRenderersEPNS_6CanvasE
S2d __ZN2UI6Canvas13UpdateBatchesEb
hsf __ZZN2UI23InitializeCanvasManagerEvEN18WillRenderCanvases7ForwardEv
f9a __ZN6Camera16StandaloneRenderEjP6ShaderRKNSt3__112basic_stringIcNS2_11char_traitsIcEENS2_9allocatorIcEEEE
eAc __Z20Camera_CUSTOM_RenderP15ScriptingObject
fishg
Jan 05, 2016 02:08
I have the same problem with IL2CPP on Unity 5.3.1 and 5.3.1p1
reyonman
Aug 27, 2015 22:30
I'm seeing something similar when IsActive is called from SyncDirtyElements. Any updates on your issues?
sbe
Jul 26, 2015 11:29
i have crashes too in stand alone platforms/editor/android.
========== OUTPUTING STACK TRACE ==================
018370DC (bf) UI::CanvasRenderer::SyncDepth
01837850 (bf) UI::CanvasRenderer::SyncDirtyElements
0183D1C5 (bf) UI::Canvas::UpdateBatch
0183DBE1 (bf) UI::Canvas::RenderOverlays
0183E864 (bf) UI::CanvasManager::RenderOverlays
013F8694 (bf) PlayerRender
013F94EE (bf) PlayerLoop
01512F91 (bf) PlayerMainWndProc
01514EE8 (bf) PlayerWinMain
018F3C38 (bf) WinMain
019358C8 (bf) _aullrem
75D9337A (kernel32) BaseThreadInitThunk
770A92B2 (ntdll) RtlInitializeExceptionChain
770A9285 (ntdll) RtlInitializeExceptionChain
========== END OF STACKTRACE ===========