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Fixed in 5.3.0
Votes
1
Found in
5.0.2f1
Issue ID
699421
Regression
No
[FBX] Unity ignores animation's constant tangent type in FBX and imports splines instead
How to reproduce:
1. Open attached project
2. Open scene 1.unity
3. Select the Soldier@walking_step gameobject
4. Open the Animation Window
5. Switch to Curves view
6. Select any property
- Notice how it is all smoothed out
7. Select animation walking_step_step in the Animator Window
8. Select any property
- Notice how it is all in steps, like it's supposed to be, but this was done manually by duplicating the animation and setting both tangents to be constant
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