Search Issue Tracker
Fixed in 5.3.0
Votes
1
Found in
5.0.2f1
Issue ID
699421
Regression
No
[FBX] Unity ignores animation's constant tangent type in FBX and imports splines instead
How to reproduce:
1. Open attached project
2. Open scene 1.unity
3. Select the Soldier@walking_step gameobject
4. Open the Animation Window
5. Switch to Curves view
6. Select any property
- Notice how it is all smoothed out
7. Select animation walking_step_step in the Animator Window
8. Select any property
- Notice how it is all in steps, like it's supposed to be, but this was done manually by duplicating the animation and setting both tangents to be constant
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
- ScalableBufferManager does not work correctly when MSAA and RenderGraph Compatability are enabled
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
Add comment