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0
votes
Postponed

[Mecanim] Transitions become unselectable in the far sides of Animator w...

Animation

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Jun 01, 2015

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Version/s: 5.0.2f1

Repro steps: 1) Create/open a new project 2) Create Animator Controller and open it to see Animator window 3) Create a new state and... Read more

0
votes
Fixed

"The digital signature is not valid" when using a custom icon in Windows

Deployment Management

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Jun 02, 2015

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Version/s: 5.0.1p3

Repro steps: 1) Open a new project 2) Build it with default settings for Windows 3) Find the .exe file 4) Right click it -> Properti... Read more

1
votes
Fixed

[UnityEditor] Undo.DestroyObjectImmediate() crashes editor if passed null

Editor - Other

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Jun 02, 2015

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Version/s: 5.1.0f2

Steps to reproduce: 1. Open attached project 2. Open "Editor/HardCrash" script 3. Notice Undo.DestroyObjectImmediate(null) 4. In Un... Read more

0
votes
Fixed

[AnimationEvents] Animation events show wrong function name when gathere...

Animation Window

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Mar 22, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Create a new project 2. Create an animation with 2 animation events on the same frame. Make sure they have diff... Read more

0
votes
Fixed

Crowd.Proximity.Collect takes a long time with idle agents

AI

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Jun 02, 2015

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Version/s:

Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d... Read more

0
votes
By Design

[Enterprise][GLES][Android] Particles leave trailing artifacts on where ...

Android

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May 07, 2015

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Version/s: 5.0.0p2

1. What happened When I run in editor rendertexture appears just fine and the scene works as supposed to. But once I run it on any a... Read more

0
votes
Fixed

[Shaders][Metal] Incorrectly compiled metal shader, missing matrix type ...

Shaders

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Apr 30, 2015

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Version/s: 5.0.1p3

At some points compiled metal code doesn't have matrix typecast function. For example, float3x3 -> half3x3. Project Steps: 1. Open... Read more

1
votes
By Design

[Cloth] Surface penetration constraint for cloth doesn't work

Physics

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May 24, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene bugreport.unity 3. Play the scene - Note how the cloth never passes throu... Read more

0
votes
Fixed

[Clear] Clearing baked data makes scene very bright due to enabled realt...

Global Illumination

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Jun 02, 2015

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Version/s: 5.1.0f3

To reproduce: 1. Open attached project 2. Open scene 1 3. Bake lightmaps 4. Clear baked data 5. Notice that scene becomes very brigh... Read more

2
votes
Fixed

[Events] Animation Event performance degrades depending on amount of com...

Animation

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May 24, 2015

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Version/s: 5.0.2f1

How to reproduce: 1. Open attached project 2. Open scene animationEvents.unity - Scene contains about 400 animated characters that... Read more

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