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Prefab with a ParticleSystem keeps creating duplicate entries into its s...
Steps to reproduce: 1. Open attached “SerializationIssue.zip” Unity project 2. Open “DrainLifeParticles” prefab in a text editor of... Read more
[Shuriken] ParticleSystem's EmitParams.velocity is ignored when 'Shape' ...
Steps to reproduce: 1. Open user attached project 2. Run the scene 3. Select the ParticleSystem game object 4. Locate ParticleSystem... Read more
[New scripting runtime] iOS player with Standard20 profile fails to comp...
1. What happened Tried building a Standard20 iOS player in XCode, but it produced a number of compiler errors instead. 2. How we ca... Read more
[Windows] Can't create a project with UNC style paths
Reproduction steps: 1. Open Unity 2. Create a new project 3. Project name: Test 4. Location: \\127.0.0.1\c$ 5. "Create project" Ex... Read more
Windows player executable is not large address aware
Regression since 2017.2. Fixed in: 2017.2.2p1, 2017.3.1p3, 2018.1.0b9, 2018.2.0a1 Read more
Custom Property Drawers are not allways called when calling Property Field
To reproduce: 1. Open the project, attached by the tester (propertyDrawerBug.zip). 2. Open the "scene" scene. 3. Select the "Test" ... Read more
[ShaderGraph] Terrain's shader becomes pink when distance between camera...
Terrain uses custom shader "PartyPreview.ShaderGraph" from ShaderGraph example project. Steps to reproduce: 1. Download 989263_repr... Read more
Editor crashes when the compute buffer size doesn't match the data type ...
Steps to reproduce: 1. Download attached project and open "diffusion" scene 2. Enter play mode 3. Editor crashes 4. Reopen project a... Read more
Field decorated with a Range attribute defaults to 0 instead of the spec...
Steps to reproduce: 1. Open attached “Range.zip” Unity project 2. Right-click in Project Window 3. Create->Test->RangeAttributeTest... Read more
Running root element in Test Runner does not run other tests
Reproduction steps: 1. Download user's project and open in Unity 2. Open Window -> Test Runner 3. Select PlayMode 4. Run the "New Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object