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Particle system rotation not accurate when parented to an object
When you have a Particle system parented to an object, and that Particle systems render mode is set to 'Mesh', and the Mesh applied ... Read more
[WebGL] CultureInfo throws an exception when Scripting Runtime Version i...
Steps:1. Build and Run attached project ("WebRequestException.zip") Expected: Build runs, a response from the server ("done! 200") i... Read more
LoadAssetAsync returns a prefab without components
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe the logcat and notice that an object ... Read more
[IL2CPP] Some methods cause application to run slow on Hololens when Scr...
How to reproduce:1. Open the attached "1076284_repro.zip" project2. Set the Target Platform to "UWP"3. In the Build Settings, enable... Read more
[Facebook] uploading gameroom build fails with error
-e: see title -repro:--create new project (or use attached one)--add FB credentials (id and upload token)--make a gameroom build--tr... Read more
[UI] Baked UV Overlap mode isn't loaded after selecting it in the Lightm...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. In the Lighting window click Generate Lightin... Read more
Screen.setResolution() ignores prefferedRefreshRate variable and sets it...
Steps to reproduce:1. Download and open the attached project on a setup with a monitor capable of high refresh rates(120, 144hz...)2... Read more
Quads inside of a Cube GameObject get lit up incorrectly
How to reproduce:1. Open the project attached by the user (LightTest.zip)2. Open the "LightTest" Scene3. In the Scene View, navigate... Read more
Selecting Animator component's Optimize Transform Hierarchy setting free...
To reproduce:1) Download the project attached by the user2) Setup the 2 models in the project as follows:1. set rig of human.fbx : a... Read more
Physics simulation causes models to jitter and sometimes fly off the screen
I found this in one of the top selling assets on the asset store: there's something in their "wagon horeses" configuration that caus... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open