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Fixed in Unity 2018.3

Votes

0

Found in

2017.2.0f3

Issue ID

975924

Regression

No

Screen.setResolution() ignores prefferedRefreshRate variable and sets it to what is set as refresh rate through Windows

Windows

-

-

Priority: 7Not yet prioritized for a release

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Severity: 2Core functionality majorly impacted

Steps to reproduce:
1. Download and open the attached project on a setup with a monitor capable of high refresh rates(120, 144hz...)
2. Build for standalone
3. Select any of the resolutions from the drop-down list with a lower than native refresh rate

Expected result: refresh rate gets set accordingly
Actual result: refresh rate gets set to native set in Windows settings

Reproduced on 2017.2.0f3, 2017.4.12f1, 2018.3.0b5, 2019.1.0a3

Verified FIXED 2019.1.0a14, 2019.2.0a1

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