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Shift + Delete does not remove an empty element from the array in the In...
How to reproduce:1. Open user-submitted project (Unity_InsectorArrayDelete_2018_2)2. Open the 'SampleScene' scene3. Select 'SampleOb... Read more
Baked lightmaps are never removed after baking
Reproduction steps: 1. Open "MinimalRepro" project2. Select the "Lighting" tab -> "Baked Lightmaps"3. Enter Play mode4. Press "Sp... Read more
Shadow caster cannot set culling in "Deferred" rendering path
Reproduction steps: 1. Open "TestHair.zip" project2. Look at the "Quad"/"Quad1" in the Scene view and the Game view Expected Result:... Read more
MecanimDataWasBuilt() Error when calling playableOutput.SetSourcePlayable()
Steps to reproduce:1. Open User-supplied project2. Play the Scene Expected: no errorActual: "Assertion failed: Assertion failed on e... Read more
Crash on WebViewWindowPrivate::GetPrivateWindow when closing Unity
To reproduce:1. Open attached project2. Exit the project Actual result: Unity editor crashes on exitExpected result: Unity editor sh... Read more
Scene View and Game View are out of sync when using animated Material wi...
How to reproduce:1. Open user's project2. Open Scenes > SampleScene3. Focus on "Quad" and inspect Game View and Scene View Expect... Read more
Editor crash on (KERNELBASE) RaiseException when re-enabling Image Target
How to reproduce:1. Open the attached project ("ARAssetBundleLoad.zip")2. Open the "Prefabs/SampleScene" scene3. Enter the Play mode... Read more
Android build fails when keystore or key password uses non-ASCII characters
How to reproduce:1. Create a new project2. Switch platform to android3. Go to Player Settings -> Publishing settings4. Open keyst... Read more
Crash when attempting to undo an "apply" action to an upgraded disconnec...
Unity will crash when a user attempts to undo an "apply" action to an upgraded disconnected prefab. To reproduce:1) Download + open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
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- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
- [Editor] Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed