Search Issue Tracker
Dragging sprite to Inspector field creates the extra object in the Scene...
Regression from 5.6.0p1 Steps: 1. Open attached project 2. Create a new material 3. Drag the texture/sprite to Albedo through the S... Read more
[VP8]Unable to read movie header error when transcoding video to VP8 cod...
To reproduce: 1. Add video to the project 2. Enable transcode 3. Set custom dimensions to 2x2 4. Set codec to VP8 5. Hit apply Act... Read more
[iOS][Metal][Lighting] Reflection Probe, refresh mode (On Awake) differs...
Reproduction steps: 1. Open the attached project. 2. Make sure Metal graphics API is selected. 3. Build and run it for iOS. 4. Notic... Read more
[VR] Build w/ Point Light and VR enabled crashes
Steps to reproduce: 1) Download and open attached project "VR_light_crash.zip" 2) Make sure VR mode is on 3) Add "vr_light_crash" to... Read more
[Mobile] Realtime shadows pixelate on OpenGL
Steps to reproduce: 1. Download "889729 repro.zip" 2. Build to iOS 3. Deploy the project to iOS device. 4. On iOS device, click any... Read more
Image effects dont work in scene view
Image effects dont work in scene view. Reproducible in 5.60f3, 2017.1b1 Read more
"Transparent" render queue treats passes differently than "Geometry" or ...
Reproduction steps: 1. Open project attached(PassSorting23.zip) 2. Open scene "PassSortingTogether" 3. Open Frame Debugger 4. Change... Read more
Animated material color always returns default value at runtime
To reproduce: 1. Open project, attached by tester 2. Open scene, if not open 3. Press Play 4. Press X on the keyboard, which prints... Read more
Null reference exception on entering play mode when an Image with Mask c...
1. Download project "990515 repro.zip" 2. Open the scene "test560" 3. In Hierarchy window, select Image gameobject 4. Enter play mod... Read more
Exception rises in Console if user presses Build & Run in newly created ...
Regression from 5.6.0p1 Steps: 1. Create a new project 2. Press "File -> Build & Run" ==> UnityEditor.BuildPlayerWindow+BuildMethod... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain's "Brush Masks" Overlay's default color doesn't match other Overlays
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up