Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.5.X
Votes
0
Found in
5.5.1p4
Issue ID
899153
Regression
No
[iOS][Metal][Lighting] Reflection Probe, refresh mode (On Awake) differs in realtime on some devices
Reproduction steps:
1. Open the attached project.
2. Make sure Metal graphics API is selected.
3. Build and run it for iOS.
4. Notice the picture(Screenshots attached).
5. Build it again with OpenGLES graphics API.
6. Compare the pictures.
Reproduced with:
5.5.0p4, 5.6.0p1
iPhone 7 Plus iOS 10.3 (Metal) (A10)
iPad Pro 9.7'' iOS 10.2.1 (Metal) (A9)
iPhone SE iOS 10.0.1 (Metal) (A9)
Not reproducible with:
Any device (OpenGLES 3)
iPhone 6 iOS 10.2.1 (Metal) (A8)
iPhone 6+ iOS 8.0 (Metal) (A8)
iPadMini 4 iOS 9.3.2 (Metal) (A8)
iPadAir iOS 8.1.1 (Metal) (A7)
Metal Editor
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs
Add comment