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Fixed in 2017.2.0f3

Fixed in 5.6, 2017.1, 2017.2



Found in


Issue ID




[Mobile] Realtime shadows pixelate on OpenGL

Mobile Rendering


Steps to reproduce:
1. Download "889729"
2. Build to iOS
3. Deploy the project to iOS device.
4. On iOS device, click anywhere for the game to start
5. Observe the ragdoll's shadow

Result: the shadows pixelate

Reproduced with: 5.6.0f3, 2017.1.0b1
Did not reproduce with: 5.5.3p1
Reproduced on: iPhone 6s (iOS 10.3), LG Nexus 5X (Android 7.1.2)
Did not reproduce on: iPad Mini 2 (iOS 9.2.1)

Note: "" attached has .mov files that illustrate the bug

Comments (1)

  1. B146863d53a263e4edda18dbd009769a?d=mm


    Jul 17, 2017 17:47

    Is someone looking to fix this issue?
    I get this on my Pixel (Android 7.1.2) and a friend on his iPad (but I can't tell which version).
    My game looks weird!

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