Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X
Votes
1
Found in
5.6.0f3
Issue ID
899729
Regression
Yes
[Mobile] Realtime shadows pixelate on OpenGL
Steps to reproduce:
1. Download "889729 repro.zip"
2. Build to iOS
3. Deploy the project to iOS device.
4. On iOS device, click anywhere for the game to start
5. Observe the ragdoll's shadow
Result: the shadows pixelate
Reproduced with: 5.6.0f3, 2017.1.0b1
Did not reproduce with: 5.5.3p1
Reproduced on: iPhone 6s (iOS 10.3), LG Nexus 5X (Android 7.1.2)
Did not reproduce on: iPad Mini 2 (iOS 9.2.1)
Note: "ShadowBugExampleVideos.zip" attached has .mov files that illustrate the bug
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth is not rendered in a depth-only camera which is set up by a custom script
- The Scene\Game view is grey when two "Universal Additional Camera Data" scripts are attached to the camera
- NullReferenceException error thrown when changing Scenes in Play Mode
- Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file
- Crash on Transform::RemoveFromParent when Object.DestroyImmediate() is called on Transform
tribio
Jul 17, 2017 17:47
Is someone looking to fix this issue?
I get this on my Pixel (Android 7.1.2) and a friend on his iPad (but I can't tell which version).
My game looks weird!