Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0b1
Issue ID
900529
Regression
Yes
Exception rises in Console if user presses Build & Run in newly created project
Regression from 5.6.0p1
Steps:
1. Create a new project
2. Press "File -> Build & Run"
==>
UnityEditor.BuildPlayerWindow+BuildMethodException: Build location for buildTarget StandaloneWindows64is not valid.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
This is a duplicate of issue #899361