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[IL2CPP] Hang when two dimensional array reaches a certain size
Reproduction steps: 1. Open the attached "987107.zip" project. 2. Build it to iOS using IL2CPP. 3. Click the play symbol. 4. Click o... Read more
[UWP] Unable to build project with Cinemachine and Behavior Designer on UWP
How to reproduce: 1. Create new empty project file 2. Switch Platform to UWP 3. Import Cinemachine 4. Import Behavior Designer 5. Re... Read more
[VideoPlayer] Editor paused state is not getting reset properly while pl...
Paused state of the editor is not getting reset properly when we stop the editor from playing. When we try to play the video the nex... Read more
Impossible to collapse Profilers hierarchy drop down menu
Steps to reproduce: 1. Create new project 2. Open Profiler window 3. Enter game mode and pause it 4. Expand "Profiler.CollectGlobalS... Read more
MaterialPropertyBlock.SetTexture does not apply texture to mesh drawn wi...
Steps to reproduce: 1. Open attached “DrawMeshIntanced.zip” Unity project 2. Open “Main” scene 3. Enter Play mode Expected results... Read more
Crash on PrepareRenderNodesOnMainThreadDeprecated when instantiating Wor...
How to reproduce: 1. Open the attached user project and "test" scene 2. Observe that the scene contains two cameras, one has a scrip... Read more
[WebGL] fullscreen behaviour changed and needs setting change in Standal...
-e: see title, new settings for standalone fullscreen got introduced and they effect WebGL too --works in 2017.3, starts not working... Read more
[ReflectionProbe][VCS] Trying to bake only reflection probes while using...
Steps to reproduce: 1. Set up perforce server and workspace 2. Create project inside workspace 3. Enable perforce integration and c... Read more
Cannot edit collider bounds from certain inspector tab when two or more ...
How to reproduce: 1. Open "987815Repro" project 2. Enter "test" scene 3. Select "Cube" 4. Press Edit Collider in one Inspector tab 5... Read more
TilemapRenderer material values cannot be changed using MaterialProperty...
Steps to reproduce: 1. Open attached “MaterialPropertyBlock.zip” Unity project 2. Open “BugReport” scene 3. Enter Play mode Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object