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Animation window shows parent Animations for Child elements when parent ...
Conditions for reproducing the issue: parent object with Animator component, child objects without Animator or with Animation Compon... Read more
[Vulkan][Win64][IntelHD520] Crashed when importing a skeleton sprite she...
The project crashed when importing this asset from the Asset store: https://assetstore.unity.com/packages/2d/characters/2d-cowboy-sk... Read more
[Wild crash] Editor crashes with mono_thread_get_undeniable_exception af...
How to reproduce:1. Edit and save script in VS20172. Focus back to Editor -OR- 1. Edit and save script in VS20172. Focus back to Edi... Read more
Console is continuously spammed with "Assertion failed on expression: 'k...
Repro steps:1. Open attached project ("unity2018-migration-bug")2. Open "Fragments_PanelTopo_10_Env" scene (Assets > GameBakers &... Read more
Investigate Android/iOS player size increase in 2019.1
The testing I did was on Android. Paulius is seeing a similar increase on iOS. For repro: I used an ES project and built Il2cpp Andr... Read more
[ShaderGraph] Incorrect depth for renderers with multiple materials and ...
1. Download latest from ScriptableRenderPipeline repo on git: https://github.com/Unity-Technologies/ScriptableRenderPipeline2. Check... Read more
Seams appear between connected tiles in both Scene and Game Views
Repro steps:1. Open attached project2. Open scene "SampleScene"3. Zoom into the tiles in the Scene or Game Views Expected: Tiles con... Read more
Prefab can push another prefab out of position when entering Play Mode i...
Reproduction steps: 1. Open "MazeCrusherGame.zip" project2. Make Scene and Game view visible at the same time3. Enter "Testlevel" sc... Read more
Graphics.CopyTexture() Crash on Android devices with powerVR Rogue G6200...
To reproduce:1. Open attached project (CopyTexture.zip)2. Build the project for Android3. Install the project on any device with pow... Read more
PlayableDirect cannot load PlayableAsset (PlayableDirector.playable) whe...
To reproduce:1. Open attached project "2018.2 Tests.zip"2. Open "main.unity" scene3. Build for iOS device4. Deploy the Xcode project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
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- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes