Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b5
Issue ID
1090740
Regression
No
Prefab can push another prefab out of position when entering Play Mode in prefab editor
Reproduction steps:
1. Open "MazeCrusherGame.zip" project
2. Make Scene and Game view visible at the same time
3. Enter "Testlevel" scene
4. Go to Resources>Art>Characters>Char_Knight prefab editor
5. Enter Play Mode.
6. Walk around with WASD keys and notice, that sometimes you push Knight Prefab in the Scene View out of position.
Expected result: Characters, displayed in Scene view do not change position.
Actual result: Knight prefab moves out of position, falls down, rotates.
Fixed in: 2019.1.0a7
Reproduced with: 2018.3.0b1, 2018.3.0b5, 2018.3.0b6
Can not reproduce with: 2018.3.0a9 and lower.
Notes: When entering Play Mode in prefab editor, the game is unplayable, because the main character being constrained like it was in the prefab editor scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment