Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b5
Issue ID
1090740
Regression
No
Prefab can push another prefab out of position when entering Play Mode in prefab editor
Reproduction steps:
1. Open "MazeCrusherGame.zip" project
2. Make Scene and Game view visible at the same time
3. Enter "Testlevel" scene
4. Go to Resources>Art>Characters>Char_Knight prefab editor
5. Enter Play Mode.
6. Walk around with WASD keys and notice, that sometimes you push Knight Prefab in the Scene View out of position.
Expected result: Characters, displayed in Scene view do not change position.
Actual result: Knight prefab moves out of position, falls down, rotates.
Fixed in: 2019.1.0a7
Reproduced with: 2018.3.0b1, 2018.3.0b5, 2018.3.0b6
Can not reproduce with: 2018.3.0a9 and lower.
Notes: When entering Play Mode in prefab editor, the game is unplayable, because the main character being constrained like it was in the prefab editor scene.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SerializedPropertyChangeEvent is invoked when initially binding PropertyFields in custom Editor
- UI Panel is not visible when HDR and STP filter are enabled
- Crash on GfxDeviceD3D11Base::DrawBuffersIndirect when opening a specific project
- OnTriggerExit2D is called in Play mode when undoing component adding
- Builds fail with "Execution failed for task ':launcher:checkReleaseDuplicateClasses'" error when the newer version of the In-App Purchasing package is installed on a specific project
Add comment