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C# Compiler fails to run when project or install directory has commas in...
1. install Unity on windows and when asked for location name it something like "UnityRC3,4" - comma is important 2. once installed o... Read more
[FBX] Unity ignores animation's constant tangent type in FBX and imports...
How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Select the Soldier@walking_step gameobject 4. Open the Animatio... Read more
[EmbeddedWindow] CPU usage increases up to 50% when embedding a build to...
Steps to reproduce: 1. Open the attached project 2. Build the project as Child.exe to the Assets/Export folder 3. Once the folder i... Read more
[iOS] Append doesn't work with ILL2CP projects
To Reproduce: 1. Build an empty IL2CPP project. 2. Build on top of the same project with Append: build fails with "Error building... Read more
Crash on importing assets
Open attached project and choose reimport all. Editor log gets spammed with thousands of errors like: "m_UsedFileIDs.count (fileID) ... Read more
reproduction scenario for UnityEditor.UI.dll' is in timestamps but is no...
Repro: - Open Project - Change any letter in name of folder to it's oposite case (lower to upper or upper to lower). - Close Uni... Read more
[RenderingOrder] Particles are not drawn in the correct order on rotated...
Steps to reproduce: 1. Open the attached project 2. Open 'Scene' scene 3. Notice that 'Particle System' game object is behind the '... Read more
[Mobile/Unlit] Lightmap decoding produces different color results on sta...
To reproduce: 1. Open LightmapDecoding project 2. Open scene Untitled - it has only white ambient baked 3. Switch between standalone... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon