Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.0.1p2
Issue ID
696610
Regression
Yes
[RenderingOrder] Particles are not drawn in the correct order on rotated particle systems
Steps to reproduce:
1. Open the attached project
2. Open 'Scene' scene
3. Notice that 'Particle System' game object is behind the 'Quad' game object from cameras perspective, but it is slightly rotated along Y axis
4. Play the scene
5. Notice the particles are rendered in front of the quad
Note: It seems that if at least a little part of the particle system gets closer to the camera than the quad along Y axis (in this case, the far side of the particle system is closer to the camera because of the rotation, but is further from the camera at the cameras frustum range), the whole particle system is drawn in front of the quad. If we change rotation to 0 along Y axis, the particle system is rendered correctly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit's MinMaxSlider snaps unexpectedly in Runtime
- [2D] [URP] Objects are rendered twice when Foremost Sorting Layer is enabled
- Physics applied to Rigidbody is not fully disabled when setting the Rigidbody to Kinematic
- Scene view turns black when using a custom Mesh Renderer
- VFX Graph ZWrite has no effect when using URP PostProcessing DoF effect
Add comment