Search Issue Tracker
Fixed in 5.3.2
Votes
0
Found in
5.0.1p2
Issue ID
696610
Regression
Yes
[RenderingOrder] Particles are not drawn in the correct order on rotated particle systems
Steps to reproduce:
1. Open the attached project
2. Open 'Scene' scene
3. Notice that 'Particle System' game object is behind the 'Quad' game object from cameras perspective, but it is slightly rotated along Y axis
4. Play the scene
5. Notice the particles are rendered in front of the quad
Note: It seems that if at least a little part of the particle system gets closer to the camera than the quad along Y axis (in this case, the far side of the particle system is closer to the camera because of the rotation, but is further from the camera at the cameras frustum range), the whole particle system is drawn in front of the quad. If we change rotation to 0 along Y axis, the particle system is rendered correctly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment