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[Android] Video Player doesn't play on some devices when AutoGraphics AP...
How to reproduce:1. Open the attached project2. Make sure that Auto Graphics API is enabled3. Build and run on Android deviceResult:... Read more
[Android] .PNG normal map stays at ETC2 compression when compressing to ...
Steps to reproduce: 1) Download attached project 'TestTextures.zip' and open in Unity2) Check if platform is Android in Build Settin... Read more
EditorSelectedRenderState doesn't render object in Wireframe mode
How to reproduce:1. Open the attached "Wireframe_Bug" project and "Wireframe_Bug" scene2. In the hierarchy select "Capsule"3. In the... Read more
Scenes looses references to scripts from "non Editor" plugins (assemblies)
Reproduction steps:1. Open project attached.2. Open scene "FullDemo" (Assets\Koreographer\Demos\Scenes).3. Press play. Expected resu... Read more
When Dualshock 4 is pluged in, Unity crashes after entering the Play mod...
Reproduction steps:1. Plug in Dualshock 4;2. Open the attached project;3. Open the scene "Stage1";4. Enter Play mode;5. Wait until t... Read more
Camera preview shows only Skybox with forward rendering path
Camera preview shows only Skybox with forward rendering path and perspective projection or ortographic projection and both forward a... Read more
Collab - Icon badges in history are not visible if the user resizes the ...
Assuming you have a Collab enabled project, you have done your initial publish and have a a few items submitted as part of your proj... Read more
Bake lightmaps with a processor with more than 32 threads can crash Unity.
Trying to bake lightmaps with a processor with more than 32 threads, like the Intel Xeon E5-2695 v4processor, can crash Unity. 0x000... Read more
Box Collider 2D Enable property is not editable in Play mode, when anima...
When having animator component and Box Collider 2D on an object, the component can not be enabled or disabled with a script or manua... Read more
[IL2CPP] EXC_BAD_ACCESS on fetching files from web with a custom script
Steps to reproduce:1. Open the project attached2. Build to iOS (Debug, Developer mode)3. Build to an iOS device4. In iOS device pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU