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OnApplicationPause is not called when a scene is loaded additively.
Steps to Reproduce:- Open the attached project- Open Assets/Scenes/Scene1.unity- Press Play Expected:- OnApplicationPause is called ... Read more
[Post Processing][XR] Single pass instancing displays right eye only whe...
How to reproduce:1) Create a new project.2) Set the XR SDK to OpenVR.3) Install the Post Processing package (2.0.14-preview)4) Set s... Read more
[Terrain] Tools still active when in the Terrain Settings tab (Specifica...
Repro steps:1. Create new Terrain2. Select the Settings tab of the Terrain Inspector3. Create Neighbor Tool will probably enable and... Read more
[Terrain] Jaggies on Terrain on second paint op after first paint goes o...
1. Create new Terrain2. Start painting height on Terrain but drag the mouse off the Terrain and then release3. Paint on Terrain agai... Read more
[Terrain] Saving project after painting on Terrain and releasing mouse b...
1. Create new Terrain2. Start painting height on Terrain but drag the mouse off the Terrain and then release3. Press Ctrl-S to save ... Read more
[iOS] [BLOCKING] CameraCapture.mm script causing STATIC_ARRAY_COUNT erro...
Steps for 1089831:1. Open user's attached project ("XCodeBuild_CameraCapture_MissingLine.zip")2. Build and Run for iOS Result: in Xc... Read more
When changing window size of Split IMGUIContainer window, layout of pare...
How to reproduce:1. Open the user-submitted project2. Open "Window" -> "Split IMGUI Container"3. Scale the window Expected result... Read more
[iOS] Loading a scene after calling WebCamTexture.GetPixels causes the g...
Steps to reprodue: 1. Open attached project2. Switch to iOS and make a build3. Deploy to device4. When launched, tap 'GetPixels' but... Read more
Registry.GetValue crashes Unity build when using IL2CPP
Steps to reproduce:1. Add a Registry string value:Path: "HKEY_LOCAL_MACHINE\\SOFTWARE\\VRstudios"Name: "EnableDebugPath"Value: "true... Read more
[Polybrush] Paint Vertex Colors compatible shaders are missing when pick...
To reproduce:1. Open any project that has Polybrush2. Try assigning Polybrush shaders to your material Expected: shaders are availab... Read more
All about bugs
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