Search Issue Tracker
Asset bundles not working after 5.0f2
To reproduce:1. Open attached project (WebGL assetbundles.zip)2. Build and run WebGL3. Press 'load asset'4. Notice that asset loads ... Read more
Asset Bundle builder doesn't check cginc dependencies
To reproduce:1. Open attached project2. Click Bundles -> Build3. Make some changes to Test.cginc4. Click Bundles -> Build5. No... Read more
Crash when compressed asset bundle is loaded with CreateFromFile
To reproduce:1. Open attached project2. Click Bundles -> Load3. Editor crashes Read more
Plugin Importer settings do not persist when exporting a .unitypackage
How to reproduce: 1. Open attached project- Package has 3 different Release channels (Debug, Profile, Release) for a single plugin- ... Read more
[CapsuleCastAll] Wrong capsule is cast againt colliders when using Capsu...
Steps to reproduce this issue: - Open the attached project- Open 'bug' scene- The two green spheres visualize the ends of the collid... Read more
[Gizmos] GizmoType value is multiplied by 2 when using with a DrawGizmo ...
Steps to reproduce this issue: - Open the attached project- Open 'test' scene- Observe 'parent' gamebobject in the scene view It sho... Read more
[IL2CPP] Executable size increases beyond Apple's submission limits
To Reproduce: 1. Build project.2. Product > Archive in xCode.3. Click 'Show Package Content' on the generated archive file & ... Read more
On iOS accelerometer input is reversed in some cases
Accelerometer input is reversed when app is launched in landscape right To reproduce:1) Download and open project2) Build and run on... Read more
[ScreenOrientation] Forcing orientation via script and rotating device c...
1. Open attached project2. Build to iOS with auto rotation3. Hold device in portrait4. Press "Set Portrait" button5. Rotate device a... Read more
[AssetBundles] Bundles with variant lose references to bundles without v...
To reproduce:1. Open attached project. It has a texture that is set to be in an asset bundle with a variant (high). There is also a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used