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Particle System Renderer Mesh becomes missing when loading it from a Pre...
When a Particle prefab is instantiated the Particle System is not visible because in its Renderer module there is no Mesh. It happen... Read more
Prefab Canvas with all of its children is invisible in the prefab mode a...
To reproduce: 1. Open the attached project (Prefab Bug Project.zip)2. Open the "PREFAB - the bug is on the Canvas component" prefab3... Read more
[iOS] [LWRP] Scene is not rendered properly on certain devices when usin...
To reproduce:1. Open project2. Build and run on iOS device3. Try to drag the cube4. Notice that the screen becomes black when draggi... Read more
[iOS] ECS World.Active returns null on iOS device
To reproduce:1. Open users attached project "New Unity ProjectDELETE.zip"2. Open "SampleScene.unity" scene3. Enter Play mode4. Obser... Read more
[UWP][Test Runner] Building WSAPlayer fails when attempting to run PlayM...
How to reproduce:1. Open the attached project2. Make sure that the target platform is set to "UWP"3. Open the Test Runner window4. M... Read more
[Linux Hub] If Flash drive is selected as location for installs, Hub sti...
To reproduce:1) Have your main drive filled up with files - It should have not enough space to download Unity from Hub2) Insert a fl... Read more
PostProcessing effect sets the Camera's DepthTextureMode when active, bu...
To reproduce: 1. Download attached project "ProjectWithPostProcessingStack.zip" and open in Unity2. Open "SampleScene" scene3. Enter... Read more
Normal Maps are corrupted when loading it from Asset Bundles
To reproduce:1. Open my attached project (NormalMapTest.zip)2. Enter Play mode3. In Scene view, select any visible Game Object4. In ... Read more
Time.captureFrame is broken for values less than 60
Time.captureFrame is broken for values less than 60. The attached project contains an automated test that confirms this. The test is... Read more
Time.captureFramerate is broken for values less than 90
Time.captureFramerate is returning incorrect values. The attached project contains the following test: [Test]public void CaptureFram... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title